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Quest for infamy bank atm pin
Quest for infamy bank atm pin




In combat, the sorcerer can use spells to fight his opponents which will cause a significant amount of damage or chip damage (depending on the spell) and if it is found, use a spell to heal himself.

quest for infamy bank atm pin

This is the only class in which you do not have to find a unique hideout as Prospero is your mentor and operates freely in town. Magic is your asset here and you must use the spells that you have learned to make your way through the game. Casting any spell will increase your magic skill and thereby strengthen all of your spells. You do not have a magic meter, so spells can be cast repeatedly but do take time to animate. One of these spells, "Mystical Lockpick" allows you to open the doors of some of the houses around town enabling you to rob them, but you are never powerful enough to enter into the bank or the Mayor's house. You will originally start with only a single spell "Flaming Vengeance." However, you are tasked with picking up a number of different items and bringing them to Prospero to learn new spells. Success in this game will end up with Prospero telling you that he wants you to kill a beast that wanders outside of town and bring back its head.Ĭhoosing this path allows you to use magic spells and is the only way to open this skill. Propsero initially just offers you the path but if you agree to it, he'll challenge you to a memory card matching game. The Sorcerer's path is available from Prospero in the magic shop. More than any other class, the Rogue must find creative use for the many items available in the game and is often the only one who has a use for some of them. Unique opportunities for the Rogue are stealing from the Mayor of Tyr, and the Bank of Volksville both of which can be done in Act I.Īs a Rogue your primary way of dealing with obstacles is using your items.

quest for infamy bank atm pin

To escape, he must use smoke bombs to confuse his opponent, these must be purchased and if you do not have any, you cannot flee combat.

quest for infamy bank atm pin

However, he does hold a weapon called the "Bladerang" which can hit fairly hard but must recharge after every use. In combat, the thief is at the most disadvantage of any class as he cannot hit as hard as the brigand nor can he use spells. Once you have obtained the toolkit it allows you to pick locks in a short mini-game. In this class you must find the thieves guild before you can do any "serious" thieving as it is the only place that you can find a toolkit. Stealth becomes your greatest asset in this class though thievery and climbing also get quite a boost. This is the only class that is able to rob the bank and see the inside of the Mayor's house. However, this path grants you the most "easy money" that the game has to offer. While you are capable to stealing some of these items, you are not good enough to steal from your fellow thieves and have a soft spot for a few of the town merchants themselves. You will need to purchase your thieving tools and any other equipment from the thieves guild and a few merchants around town. After playing the game and suspecting him to be cheating, you will be offered the job to get the blood of the beast outside town along with this path.Ĭhoosing this path allows you the most opportunities to steal from others and is the most expensive path to take money-wise. This path is available from Ian, whom you can find playing a dice game in the cemetery inside Volksville. You are capable of attacking characters you cannot in other classes, and your sword is the most useful tool in your pack. Unique quest opportunities here are to retrieve a runaway horse and rob a caravan in Act I and to safely escort a merchant "BigD" from Tyr in Act II.Īs a brigand, your primary way of dealing with obstacals is direct force. This is the only class where you do not have a secondary requirement in-order to flee from combat. He can also rush his opponent tackling him down in order to escape. In combat the Brigand is able to use a special attack if he manages to charge it up by blocking enough attacks. Using this skill, you are often able to one-shot most common enemies. However, as a Brigand, you are able to find and enter the Brigand's hideout where special training dummies are set up allowing you to increase all combat skills by one, once a day. Afterwards, he offers you the task of getting the silver teeth from a beast that lives outside of town.Ĭhoosing this path foregoes most chances to rob others (though there are still a couple of locations) as you do not have many opportunities to increase your thievery ability and you have no way of stealthily opening doors. To choose this path, seek out Kurdt in the pub and beat him at the drinking game.






Quest for infamy bank atm pin